Child’s play is a beloved franchise that has been a source of endless joy for decades.

But there are several different ways in which the franchise is going to change in 2017.

The first is that we’ll see a significant drop in the amount of content for the game.

Instead of making every single character in the game, we’re going to get to pick and choose which ones you want to play with.

We’re going a step further by adding more characters to the roster than we did in the first game, which will be fun to watch unfold.

But this change is also a step back from the series that launched with the first title, The Last of Us.

We’ll be getting to see what happens to Joel, Ellie, and Sam when the game’s done.

And if you don’t want to watch the game when it’s done, then you can skip ahead to Part 2 of this series where we’ll cover a couple of other ways the franchise might change for you.

The second big change is the ending.

After you defeat the game in the main storyline, you’ll be presented with a choice: go with the storyline that you’ve been playing all along, or go back and play the main game.

This is the most drastic change to the game I’ve seen in years, and it means that we’re finally going to see the ending of the story unfold.

What this means is that all of the endings will be different, as you’ll need to choose between one or the other to complete the game and continue.

In fact, if you choose the story that you’re going with, you may not even have to fight any bosses in order to get the ending you want.

This makes for a much more satisfying experience when you’re ready to play the game that you want, and we’re hoping that it’ll be a good change for players who have been playing for years.

What’s more, the ending is also changing the way you play.

Instead, you’re now able to switch characters at any time, and your inventory will carry over to the new characters.

There will also be more ways to use the items you have, as the game will now have a crafting system.

The game’s crafting system will also allow you to upgrade weapons and armor and create more ways for your team to survive.

If you want more info on this, check out Part 2: Child’s love for a new ending, and Part 3: Childs play and a new beginning.

We’ve already started to see some of the changes this year, as well.

This year, we’ve seen the introduction of the K.I.T.C.O.R.

C program, which has been making a name for itself on the game-development community.

The K.K.K.’s program is essentially a new type of class that you can learn in the Child’s playground.

If that sounds interesting, check it out.

This program was recently expanded in the form of a new mode that lets you go head-to-head with your friends in a real-time online battle arena.

In this mode, players will have to work together to defeat other players in an arena of their choosing.

If one player loses, they’re eliminated.

The match itself will have a maximum number of players, so if your team has players who are very much at the bottom of the leaderboards, you could be facing off against an opponent who’s very far down.

But you’ll have to play it the right way, otherwise you’ll likely lose.

As we said in Part 2, this is just one of the many changes to the Childs Play franchise that are coming to the Xbox One and Windows 10 PC versions of Childs Fight Club.

The next major update will bring many of the improvements we saw last year to consoles as well, but it will also include many of those same features that players love in the PC version of the game as well: the ability to play online, multiplayer matches, and the ability for you to earn badges.

We have more details about this next-generation update in Part 4, but we’ll have more news on this topic in the weeks ahead.